Heaven in the Dust
Heaven in the Dust gives us lonely roads and crowded factories, empty bellies and heavy hearts, old grudges and swift infatuations, and always The Fates singing in the back of your head, asking "what are you gonna do now?"
Heaven in the Dust is a tragic GMless roleplaying game about flawed Greek gods struggling with scarcity and mortality down in the dust and dirt of a hostile world.
It charts the gods' messy relationships, their tangled feuds, their old flames and new loves, and their decisions as they attempt to build community and find happiness on a foundation of shifting sand.
It is a game of belonging outside belonging using the "No Dice, No Masters" engine for 3-6 players, and should take between 3 and 4 hours per session.
To play, you will need a printed copy of the game, scrap paper, pens and pencils, and coins to use as tokens.
This game was part of #ReCo2k19 and is inspired by Anais Mitchell's Hadestown, both the original concept album and the musical.
This game is brought to you by the generosity of my Patrons, and especially Cassandra. Thank you all so much.
Thanks also go to my playtesters: George, Max, Rai, Jimbles, Alice, Riley, Julia, Lav, and Atlas, and to Ennis Bashe for consulting on Hephaestus' disability.
In order to download this game you must purchase it at or above the minimum price of $15 USD. You will get access to the following files:
Support this game at or above a special price point to receive something exclusive.
Each copy of Heaven in the Dust sold helps someone else grab a free copy if they cannot spare the money.
If your budget doesn't have room for games, these free copies are for the community and that means they're for you. Please claim one.
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